Curriculum Official Degree in Fine Arts - School TAI (2024)

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Curriculum Official Degree in Fine Arts - School TAI (1)

Official Degree from the Rey Juan Carlos University

    Back to the degree

    • ECTS – European Credit Transfer System
    • OB – Mandatory
    • FB – Basic training
    • FBC – Common basic training
    • FBR – Basic Branch Training
    • PE – External internships
    • RAC – Academic recognition of credits
    • TFG – Final degree project

    Course 1

    Bachelor's Degree

    History of Art. From Antiquity to Modernity

    Study of painting and sculpture from the analysis of their most representative technical, compositional, social and symbolic elements, starting from Greek antiquity to contemporary creation. Promotion of visual culture through aesthetic and symbolic repertoires that promote creativity.

    • Credits: 6
    • Character: FB

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    Drawing. Techniques and Materials I

    Basic and primordial processes of drawing, laying the analytical foundations and technical capabilities to solve both formal problems and those more subtle and related to any creative process. Observation, analysis and representation of thoughts and ideas objectified in plastic production.

    • Credits: 6
    • Character: FB

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    Analysis of Shape, Color and Light

    Introduction to the processes of observation, reflection and analysis of phenomena related to colour, light and formal composition. Bases of human sensory behavior and the reading of natural and artificial phenomena. Development of creative and analytical skills for chromatic, structural and formal composition applied to the creation of two-dimensional and three-dimensional works.

    • Credits: 6
    • Character: FB

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    Paintwork. Techniques and Materials I

    Initiation to the theoretical and technical foundations of the language of painting. Analysis and construction of color in relation to its historical meaning, its material characteristics and its expressive capacities. Gradual learning focused on the development of individual projects and theoretical-critical exercises.

    • Credits: 6
    • Character: FB

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    Sculpture. Techniques and materials I

    Basic knowledge related to the creative process, techniques, materials and tools used in the field of sculpture from the perspective of contemporary art. Acquisition of concepts related to space, volume, construction and modeling, three-dimensional space, composition, scale and proportion, rhythm and movement, etc.

    • Credits: 6
    • Character: OB

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    Aesthetics

    Relationship and interpretation of the essential principles of the aesthetic construction of the contemporary work of art, in order to put it into practice according to your personal interests in the creation of creative spaces.

    • Credits: 6
    • Character: FB

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    Design and Projective Theory

    Study of the mathematical and geometric parameters in a two-dimensional or three-dimensional relationship supported by learning the philosophy of design or the anthropology of thought before the creative act and its relationship with the Fine Arts.

    • Credits: 6
    • Character: OB

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    Computer Technology

    Basic knowledge of hardware, software and internet applied to the needs of Fine Arts professionals. Office work in any format, collaboratively and online, commercial and marketing potential of social networks, creation of a web page, video editing and basic knowledge of digital image.

    • Credits: 6
    • Character: FB

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    Professional Ethics and Equality

    Collective and interdisciplinary processes and production of one's own project, becoming aware of the expressive tools and the creative capacity and dialogue with other artistic branches. Unity and team responsibility, ethical values, creative freedom and self-reflection.

    • Credits: 6
    • Character: FB

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    Digital Technology for Fine Arts I

    Knowledge of the different possibilities of image treatment, mastering its techniques and frequent uses for the optimization of digital images and files for different output options. General knowledge of digital photography, emphasizing the use of a photographic camera, its functions and possibilities, and its applications in the basic reproduction of works of art.

    • Credits: 6
    • Character: OB

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    Diplomas

    Concept art + digital illustration

    Fundamental techniques and principles for drawing and digital illustration. From character design to visual narrative, development of key skills for artistic expression and conceptualization of illustration and concept art projects for film and video games.

    • Credits: 4

    Introduction to 3D design

    Fundamentals of 3D design, exploring basic tools and techniques for creating digital models. From understanding the software interface (Autodesk Maya) to conceptualization and modeling for creative expression in 3D environments.

    • Credits: 4

    Digital production and editing

    Principles of digital video production and editing, from capturing images with DSLR cameras to editing them with Premier Pro. Recording and editing techniques for audiovisual production in digital environments.

    • Credits: 4

    Course 2

    Bachelor's Degree

    History of Contemporary Art. The Vanguards

    Chronological journey from modernity and the avant-garde to postmodernity, generating a critical understanding of the history, theories and current discourses of art. Study of aesthetic, material and conceptual values ​​and acquisition of analytical knowledge about art.

    • Credits: 6
    • Character: FB

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    Drawing. Techniques and Materials II

    Study and drawing of models of the human and nature reference to delve into concepts such as composition, proportion and form. Use of new materials, techniques and procedures, adding dynamic factors and moving models, interpretation of the landscape, abstraction exercises, visual memory and movement. Search for one's own plastic language in the broad scope of contemporary drawing.

    • Credits: 6
    • Character: OB

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    Paintwork. Techniques and Materials II

    Pictorial techniques and contemporary painting. Experimentation with the plastic and expressive possibilities of different materials and processes, working with the structural components of painting: color, composition, space, texture, etc.

    • Credits: 6
    • Character: OB

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    Sculpture. Techniques and Materials II

    Study of the pictorial technique from conceptualization, during maturation and plastic execution, with a contemporary approach, practically applying the concepts and techniques. Continuity in the work of the structural components of painting: color, composition, space and texture in the materialization of a defined story, idea or process.

    • Credits: 6
    • Character: OB

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    Design and Projective Workshop

    Practical application in plastic works of the possibilities of two-dimensional, three-dimensional and projective formal design. Geometric applications with digital image. Design of own projects with representation using digital design tools.

    • Credits: 6
    • Character: OB

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    Modern Language

    Preparation for the official exam "TOEIC Listening and Reading Test". Learning in groups according to level of linguistic competence. Acquisition of strategies and tactics to face the two sections that make up this type of exam (listening and reading).
    Possibility of validation of this subject if you are in possession of a degree recognized by the Rey Juan Carlos University (URJC) that accredits B1 or higher level competencies in English.

    • Credits: 6
    • Character: FB

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    Introduction to Web Design

    Knowledge of the web platform environment in order to know its design, development and operation. Development of critical thinking about the design and usability of these platforms, taking into account topics such as current trends in web design, content and interaction with the user.

    • Credits: 6
    • Character: OB

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    Graphic Expression

    Main concepts and tools of graphic language and visual communication. Advanced use of color ranges and composition as expressive resources. Development of creation, learning and technical training skills for the adequate presentation of projects in this field, knowing production methods, materials and instruments of visual communication.

    • Credits: 6
    • Character: OB

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    Audiovisual Narrative

    Incorporation of audiovisual production into artistic creation, delving into cinematographic language and the narrative treatment of the image, elements that intervene in the audiovisual creation process. Oriented towards new formats of audiovisual art, recording and editing of a visual story.

    • Credits: 6
    • Character: FB

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    Digital Technology for Fine Arts II

    Continuation with the photographic part of the subject Digital Technology for Fine Arts I. Consolidation of technical knowledge and use of digital photography cameras. Special emphasis on the development of artistic projects that use digital images as support.

    • Credits: 6
    • Character: OB

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    Intellectual Property Law

    Teaching the basic notions of intellectual, industrial and image property rights and their practical implications in the process of creation and production of photographic works in Spain. Law within the field of production and creation of artistic works.

    • Credits: 3
    • Character: OB

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    Diplomas

    2D drawing and animation

    Creation of 2D animation projects through digital drawing. Study of drawing and animation techniques to conceive and carry out animated projects, from character creation to 2D animation.

    • Credits: 4

    Digital creation: 3D design

    3D design with Autodesk Maya, delving into modeling techniques and moving towards 3D animation. Development of more elaborate and complex three-dimensional projects in digital environments.

    • Credits: 4

    Sound art and visual landscape

    Intersection between sound art and visual creation, exploring the possibilities of contemporary sound creation. Development of immersive projects that integrate sound and visual elements, exploring the relationship between sound, image and space.

    • Credits: 4

    Course 3

    Bachelor's Degree

    Graphic Design

    Treatment of the different applications and resources of graphic design, covering editorial design, typography and branding, as well as the acquisition of printing concepts. Analysis of briefings and learning to detect specific needs. Application of creativity to functionality.

    • Credits: 6
    • Character: OB

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    Digital Photography

    Incorporation of digital photography into artistic creation. Management of the DSLR photographic camera, fundamentals of photographic composition, serialization, sessions and photographic projects inside and/or outside the studio.

    • Credits: 6
    • Character: OB

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    Paintwork. Project Workshop

    Preparation of artistic projects, definition and conceptualization of one's own line of work, interdisciplinary practical experimentation to develop one's own artistic discourse with appropriate materials and techniques for the development of themes and models of contemporary performance, use of the plurality of plastic languages, starting from painting as a contemporary image.

    • Credits: 6
    • Character: OB

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    Sculpture. Project Workshop

    Tour of the phases of carrying out a sculptural creation project. Enhancement of the creative, projective and decisive capacity, from the conception of the idea, its execution, to its exhibition, through personal research and a critical attitude towards the artistic fact.

    • Credits: 6
    • Character: OB

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    Design and 3D Animation

    Initiation in the use of 3D creation software, with modeling and animation techniques, organizing action structures, designing lighting and materials and understanding the physics involved in animation.

    • Credits: 6
    • Character: OB

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    Stage Design

    Learning the fundamental concepts of scenography and aspects that affect the show-spectator relationship. Scenographic space as a field of creation to transmit the artist's message by developing a complete proposal of scenography, costumes, sound and lighting for cinema or theater.

    • Credits: 6
    • Character: OB

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    Design and Management of Web Projects

    Approach and analysis of project management content. Study of general concepts: project phases, resources and techniques for design and publication on a website.

    • Credits: 6
    • Character: OB

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    Illustration

    Creation of illustrations as a narrative form for the development of editorial, advertising and comics illustration. Learning illustration techniques and artistic skills to perform as a visual artist.

    • Credits: 6
    • Character: OB

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    Organization and Business Management

    Development of knowledge and techniques to successfully identify and explore a business opportunity in the plastic and visual arts industry by developing a business plan around its main areas: marketing, operations, HR, organization and aspects economic-financial.

    • Credits: 6
    • Character: OB

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    Ergonomics and Product Design

    Knowledge of the vocabulary and concepts inherent to the techniques, methods, materials of product design and their processes derived from creation and/or production, taking into account the relationship between the object or product and the human being. Special attention to the interactive nature of the product, the concept of standard, as well as interferences with painting, sculpture and architecture, expressive and symbolic values, styling and fashion.

    • Credits: 6
    • Character: OB

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    Course 4

    Bachelor's Degree

    Cultural Management

    Basic preparation in the new forms of cultural management and artistic mediation work for the professional development of the artist and designer. Cultural management within the framework of professional development. Management maps and professional projection. Drafting projects, budget and reports. File, professional dossier and portfolio. Research on national and international professional contexts.

    • Credits: 3
    • Character: OB

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    Graphic Design Project Workshop

    Corporate, packaging, advertising, editorial or web design project. Field work to obtain data and graphic information by conventional means (life drawing, photography, illustration) and subsequent treatment with technological tools; printing tests and advertising launch in both printed and digital media.

    • Credits: 3
    • Character: OB

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    Photography and Video Art Workshop

    Carrying out a series of formal and conceptual exercises aimed at creating audiovisual projects based on the photographic image and the moving image, blurring their limits and the boundaries that separate them.

    • Credits: 6
    • Character: OB

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    Stage Design Projects Workshop

    Experimentation, analysis, planning and development of different scenographic strategies around public and private space, body of a performance, rural and urban world, and site specific art/design. Discovery of new tool possibilities.

    • Credits: 3
    • Character: OB

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    Multimedia Project Workshop

    Creation of multimedia projects. Design concepts applied to an interactive multimedia project. Representation of ideas through a multiplicity of means of expression. Use of multimedia applications as integration tools.

    • Credits: 3
    • Character: OB

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    Nature and Urban Space. Art and Creation

    A tour of the different movements, analyzing key pieces of current art, delving into the overflowing of the limits of the canvas, the exhibition "white cube" and the loss of the pedestal in the work of art. Communication of artistic interventions. Exploration of materials, instruments, tools and procedures typical of public art, valuing their expressiveness in a visual project.

    • Credits: 6
    • Character: OB

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    External Internships

    Learning in companies, entities or organizations, private or public, with advice for the own search and/or according to the proposed offer, the presentation of applications, the realization of the practice and the writing of the evaluative report.

    • Credits: 24
    • Character: PE

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    Academic Recognition of Credits

    Participation in artistic and cultural university activities, student representation, cooperation in the university field and artistic entrepreneurship in order to promote transversality and connection with the various artistic disciplines.

    • Credits: 6
    • Character: RAC

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    Undergraduate Thesis Project

    Original, autonomous and personal work carried out under the guidance of a teacher, in which the knowledge and skills acquired during the degree are applied. The work will be developed, defended and qualified individually, and may be elaborated in collaboration with other students when the chosen topic so advises.

    • Credits: 6
    • Character: TFG

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    Curriculum Official Degree in Fine Arts - School TAI (2024)

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